Arwen's Fallout3 Journal
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(updated November 06, 2009)

  Arwen's MOD List
Index Page
 
Arwen's Intro to Fallout3 MODS
index | utilities | interface | rebalancing | quest fixing | cosmetic | environmental | realism
Arwen's Tweaks | survival | timescale | combat | harsher world | expansions | sound effects | archive

Thank-You: to all the talented people who have made these modification (MODs), and are generous in, not only sharing their efforts, but for all their support within modding community.


Latest News - November 6 2009: at last count, I had 84 mods (esps) installed in my game, plus 29 non-esp mods (texture and sound replacers).  I recently released version 3.0 of my Realism Tweaks . . . which was a MAJOR update.

The following mods have been added this week:

This Week's Updates:

Arwen's Realism Tweaks (11/06/09) version 3.0.1 (v.3.0.0 patched) - gameplay changes that make game play much more immersive and more challenging, while improving balance.  Reorganized: now includes 6 independent modules, plus a FULL merged esp. 


Previous Weeks (Oct 18 - 31) - mods that were added or updated:

Evergreen (added 10/23/09) v.1.3- adds live looking leaves and foliage to the scenery - available in three seasonal flavors
Fallout 3 Re-Animated (added 10/23/09) v.22.1 - gives your character some more realistic animations (mostly weapon related)
Real Injuries Patch (added 10/20/09) v.2.4.2- tweaks for RI/PN and adds compatibility with BLTC, FOOK, and DLC


ABOUT ARWEN'S FALLOUT JOURNAL: This journal now consists of three main parts:

My Fallout Mod Section, my recommended mod list (see below), along with my Mod Load Order section.
My Fallout Tips Section, which contains a mod users tutorial.
The Trials of a Wasteland Wanderer is my Fallout3 fantasy story, but it's also a bit more than that.
 

A large part of my Fallout3 Journal will always be my recommended mod list.  So at the end of each chapter of my Trials of a Wasteland Wanderer are a Gaming Comments and Tips section - where I explain how specific mods have added to my gaming experience for the gameplay that was covered in that chapter.  There is also a section on role-playing, where I explain some of my role-playing techniques that have made the game more immersive for me.  My primary goal in writing this journal is to help other players make Fallout3 into a better gaming experience.


About Arwen's Mod List: These are my recommended mods for  Bethesda's Fallout 3 role-playing game.  These are the mods I have selected in my own personal quest to make Fallout a better game . . . and "a better game" in this case, refers to a "better role-playing game."  I only mad a few of these mods.

These mods have made a huge impact on my game play.  It might seem like adding 80+ mods would be a lot of work, but these are not huge mods and the Fallout Mod Manager makes it really easy to install most them. You may not want to install most of the mods that I'm using - but should just install the ones that make the changes that you want to have in your own game.  That's the advantage of using individual mods, rather than the large mod overhauls (compilations).

Some mods might require that you start a new game (If this is the case for any of the mods that I list here, I'll put this in my review).  They might seem to work fine with saved games, but some changes won't take affect until you begin a new game (or, in some cases, until 3 or 4 game days pass - when cell respawning kicks in).

If you're experienced with installing and using mods, you can skip ahead to my MOD Index . . . if not, I would strongly suggest that you read the next section first.


Are you unsure about how to install MODs?

Are you not exactly sure what a MOD is?
It so, you should first read my MODs 101 - The Basics section (which I originally wrote for Oblivion, but the basic principles are mostly the same, so I rewrote it for Fallout3).  I also just wrote some basic instructions on how to install a mod with FOMM in my Fallout Tips section.  I had a bit of trouble figuring out how to do this, as it is a bit different from the OBMM, so I figured that others might need some basic instructions to get started.

Warnings About Using These MODs (and disclaimer):

My Fallout Journal MOD pages are my way to share the mods I am using.  I've tested out every one of these mods in my own game, and haven't noticed any major conflicts, but I can't guarantee that they won't cause problems for others (and incorrect load order will cause conflicts).

Please don't try to install any of these MODs without:

1.) first backing up your saved games folder
2.) knowing how to install the MOD
3.) knowing how to uninstall the MOD
4.) understanding exactly what each MOD does.

I also highly recommend that you use the Fallout Mod Manager to install MODs

See the Fallout MOD FAQ on the Fallout 3 modding wiki site

Before you start installing MODs . . . I suggest that you do the following:

1.) Update your Fallout game with the latest patch and the Unofficial Fallout 3 Patch 
2.) Make a backup copy of your entire Fallout folder (if you have the free space - it's about 5.66 Gigs)
2.b.) If you don't have the free space to entire Fallout folder - You should at least back up the Meshes and Textures folders - which are less than 28 MB in size (as these folders tend to get messed up the most when installing and removing mods)
3.) Install the Fallout Mod Manager and use it to install your mods.

Arwen Note: If you back up your Fallout folder, before installing any mods, and your game somehow gets messed up, you won't have to go through the entire reinstall next time.

 
Arwen's MOD List Index

This section is where I list all my recommended mods for Fallout.  These are the mods that I am actually using in my current game - unless otherwise noted (I have a few alternate mods listed).

I've arranged my recommended mods by my own categories as a way to organize them.  Many of these mods could fit in more than one category, so placement has been very subjective on my part.


 
mod category index

part one:  utilities  |  interface  |  rebalancing & leveling  |  quest fixing & patches

part two - Graphic Mods:   character  |  Clothing Weapons  |  environment   |  other textures |  Gore reduction

part three - Realism mods

part four - Arwen's Realism Tweaks

part five - Extreme Realism mods:    survival   |   timescale   |   combat   |   harsher world

part six - Add-ons:    expansions    |    quests    |    sound & Music

part seven - Archived mods   (I'm not using any of these mods in this section)

mod load order:  My load order guideline for Fallout 3 (my current load order of all my installed mods)

Last updated November 06, 2009

Arwen's MOD List - Part One
   
Updated: Mods that have been recently updated (in last month or so) have the maroon updated text
Older mods that were added to this list recently have the green updated text

Utilities (tools for installing, creating, and editing mods):

06/28/09 Fallout Mod Manager - makes installing, managing, and uninstalling mods much easier.  Use this!
07/28/09 Fallout Script Extender - any mod that has [requires FOSE] needs to have this installed
08/28/09 FO3Edit - an advanced graphical module viewer/editor and conflict detector
04/01/09 FO3 Plugin Utility - allows you display records and merge two (or more) plugins
05/04/09 Garden of Eden Creation Kit [G.E.C.K.] - the Construction Set for Fallout
01/18/09 GECK Essentials - official tutorial pages, FAQ, and more - to aid in learning how to use GECK
02/16/09 FaceGen Exchanger - allows you to transfer your character's face to and from a Fallout/Oblivion save
05/03/09 CASM - replaces Fallout 3's saving system so that you no longer have to rely on only a single autosave

Interface (enhancing the graphical interface):

10/05/09 DarNified UI F3 - greatly enhances the appearance of the UI and increasing visual feedback
02/08/09 Color Hi-Detailed Map and Icons - high resolution colored map and color differentiated icons
03/21/09 KTs_Centercamera - centers the over-shoulder camera - gives you Oblivion's 3rd person view perspective
05/07/09 Pipboy Item Descriptions - adds descriptions to the various Pipboy item images
05/11/09 Vanity Camera Mod - changes the sensitivity of the vanity mode mouse controls

Rebalancing & Leveling (major changes that affect the entire game):

03/17/09 VATS Perks Redone - addresses VATS altering perks which were messed up with the first patch
02/20/09 Karma Revamp Mod - makes Karma more reasonable and consistent - slower increases and decreases
02/05/09 Pointiac - enhances the way skillpoints are earned and assigned which makes SPECIAL's more useful
10/14/09 Arwen's Reduced XPR - reduces Experience Points Rewards (XPR) - which slows down leveling up.
03/15/09 Book Perks - this mod doesn't eliminate book rewards . . . it just changes their skill bonuses to perks
02/22/09 FF Interactive Bobbleheads - makes the collectable bobbleheads non-quest, world interactive items.

Quest Fixing  & Patches (bug fixes and removal of hand-holding elements):

07/27/09 Fallout 3 Update US English v.1.7 - this is the official Fallout 3 patch that you should now be using
08/11/09 Unofficial Fallout 3 Patch - fixes various bugs throughout the Fallout 3 world and in the official DLCs
12/13/08 Free Play after MQ - without this mod installed, when you finish the main quest the game ends
   

 
Arwen's MOD List - Part Two - Graphic Mods
   
Updated: Mods that have been recently updated (in last month or so) have the maroon updated text
Older mods that I have recently added to the list have the green updated text

Character Appearance:

02/15/09 Alternate Female Face - female face texture with less glam and suitable for the Wasteland
01/20/09 Female Texture Mod - another more feminine face texture without the glam, suitable for the Wasteland
02/11/09 Hair Pack - adds 24 new female, and 14 male hair styles
03/04/09 Hair Pack Retexture - a retexture of YoshikinaKota's Hair Pack mod
Cosmetic Changes for Companions:
03/16/09 Dogmeat Husky - changes Dogmeat (the dog companion) to look more like a Husky
Cosmetic Changes for NPCs:
08/10/09 Face_Me - alters the faces of Fallout 3, with a focus on maturity and wear (compilation of all Qebehsenuf's NPC face altering mods)

Clothing & Armor:

02/16/09 Missing Unique Armor and Clothing - adds 31 pieces of Bethesda-created unique armor and clothing (that were not used in-game)
07/27/09 Feminized Power Armor - adds separate female mesh for all vanilla power armors & the t-51b helmet.
10/13/09 Arwen's VisionFX - adds a bit of visual immersion when wearing sunglasses and reading glasses.

Weapons (changes in appearance only):

07/15/09 Hi-Res Weapons and Ammo Textures - high resolution weapons and ammo in all views
07/21/09 10mm Pistol Replacer - changes the default 10mm, into a  much sleeker looking, hi-rez version
09/20/09 Batteries Plus - gives Energy Cells, Microfusion Cells, and Fission Batteries new, higher res textures
10/15/09 Fallout 3 Re-Animated - gives your character some more realistic animations (mostly weapon related)

ENVIRONMENT (graphical improvements to the natural environment):

05/27/09 Fellout - The Fallout 3 Weather Overhaul - No more green tinge - plus it now gets very dark at night
07/24/09 Enhanced Weather - Rain and Snow - adds rain and snow to Fallout.
06/18/09 Enhanced Weather - Rainbows - add-on for Enhanced Weather - adds rainbows to Fallout
11/23/08 Krzymar HI-RES Moon - a high-resolution texture replacement for all visible moon phases
07/24/09 Fractured Nature - adds dead looking leaves and foliage to the scenery - a tree mod that fits the game
07/24/09 Evergreen - adds live looking leaves and foliage to the scenery - available in three seasonal flavors

 other textures

11/22/08 Terrain Pack - replaces landscape/terrain textures with real-world photograph-based equivalent textures
02/02/09 Terrain Pack Rocks Add-on Pack - new rock textures, designed to fit in with the Terrain Pack mod
02/04/09 Megaton Texture Pack - real-world photograph-based equivalent textures for Megaton
02/04/09 Rivet City Texture Pack - real-world photograph-based equivalent textures for Rivet City
06/06/09 Rivet City Realignment - changes the orientation of Rivet City interior cells to match exterior cells
06/06/09 Retextured Clutter Collection - replaces many of the misc. items with much higher detailed versions
04/10/09 Books Debunked - greatly improves the appearance and variety of all the pre-war books
02/10/09 Better HiRes Skill Books - greatly improves the appearance of all the skill books
01/20/09 Sandbag Retexture - No more blurry-looking sandbags.

Blood & Gore Reduction (my own mods):

09/07/09 Gore No More  - removes most of the excessive gore from the game.
07/02/09 Less Blood - Better Decals - reduces the amount of excessive blood displayed in the game, while improving its appearance

 
Arwen's MOD List - Part Three - Realism
   
Updated: Mods that have been recently updated (in last month or so) have the maroon updated text
Older mods that I have recently added to the list have the green updated text

Realism mods - for a more realistic game, which can enhance your role-playing experience

09/22/09 Alternate Start - Roleplayers - game now begins in a an empty shack. You still create your now fully grown character, but also select your background history - which determines your starting location
03/17/09 Companion Behaviour Overhaul - improves companion behavior to be more realistic and useful
08/07/09 Delay DLC - removes the initial DLC pop-up messages and reduces the range of the distress calls
04/13/09 Dogmeat Never Dies - when Dogmeat "dies," you can now retrieve him from his former home
02/11/09 Explosive Entry - now you can blast open those pesky locks - but you have to be careful
10/14/09 Modified handgun Holster animations - modifies animations of equip and unequip for holsters and adds a new thigh holster.

 
Arwen's MOD List - Part Four - Arwen's Realism Tweaks
An EXTREME Realism mod - for a hardcore (more challenging) role-playing experience.
My own challenging gameplay changes that increase immersion, while improving game balance.
   
Updated: 11/06/09
  Overview of Arwen's Realism Tweaks
  Modules: Current Version: 3.0.1 (download includes all 6 modules, plus single esp version)
#1 Main Global realism changes that affect your player character, NPCs, and Creatures. Plus more immersive and balanced VATS.
#2 Smarter AI Greatly improves behavior of NPCs during combat and makes stealth much more realistic.
#3 Survival Makes the Wasteland a much harsher, less forgiving place . . . survival will be much more difficult
#4 Armor Balances ALL the default armor and clothing in the game.
#5 Weapons More realistic explosions, projectiles, knock down effects, grenade physics, death force effects, plus enhanced repair lists
#6 Localized Changes the localized body damage effects . . . in a way that balances out game play.
The Single esp Merged version of all the above modules in a single esp.  Plus installation instructions.

 
Arwen's MOD List - Part Five - Extreme Realism

EXTREME Realism mods - for a hardcore (more challenging) role-playing experience

   
Updated: Mods that have been recently updated (in last month or so) have the maroon updated text
Older mods that I have recently added to the list have the green updated text

Survival Mods (eat/drink/sleep/fatigue/encumbrance):
02/08/09 Real Injuries - Makes injuries more serious. Stimpaks will no longer heal your crippled limbs.
02/09/09 RI - Primary Needs - your character needs to sleep, eat, and drink periodically
10/20/09 Real Injuries Patch - tweaks for RI/PN and adds compatibility with BLTC, FOOK, and DLC
07/02/09 Better Living Through Chems - increases the realism of drugs, adds many new drugs, adds visual effects, changes the penalties of overuse, and more.

Changing The Timescale - for longer game days, highly recommended when using survival mods

Combat Mods: (for more realistic . . . and much more challenging combat)
12/21/08 AmmoWeight - makes the game more realistic by giving ammo some weight
02/15/09 DAV - Weighted Ammo Weight - add-on for above mod - shows ammo weight in your inventory
09/13/09 CALIBR - an attempt to standardize the ammunition used by different weapon addons and mods.
04/18/09 Auto Aim Fix - Headshot Deluxe Edition - stops bullets from rising and essentially disables auto aim
10/10/09 EVE - Energy Visuals Enhanced - this mod will make you start using energy weapons.

Mods for a Harsher World:
08/30/09 Marts Mutant Mod - adds a huge range of diversity to creatures and NPCs as well as new and unique creatures and NPCs to encounter

 
Arwen's MOD List - Part Six
   
Updated: Mods that have been recently updated (in last month or so) have the maroon updated text
Older mods that I have recently added to the list have the green updated text

EXPANSION (additional lands/items):

Buildings and Structures:
04/07/09 Ms Montgomerys Bed and Breakfast - the average wasteland haven
Consumer Items:
02/28/09 Brahmin Dairy Products - adds dairy products, which are made from the 2-headed Brahmin cows

Quests (additional quests):
06/10/09 A Note Easily Missed - quest that adds insight into the lives of some people before the nuclear disaster
08/19/09 An Evening With Mister Manchester - quest created as a continuation of "A Note Easily Missed"
04/25/09 The Foundation - large quest mod loosely based on Isaac Asimov's Foundation series

sound & Music (additions and enhancement of game audio):

03/04/09 Rune Immersion Sound Modification - improves immersion by balancing the levels of FO sound files
03/04/09 Sound Overhaul Mixtape - a compilation of separate Sound Effect replacement mods
02/14/09 GNR Radio Fixed - various Galaxy News Radio fixes

 
Part Six: Archived Mods

Arwen Note: I am not currently using any of the mods in this section.

Archived Mods

Archived:  
03/22/09 Better Companions and Caravans - (alternative to CBO) improves companions and trade caravans
10/06/09 Better Frag Grenade Physics - reduces the amount of bounce for all throwable weapons

03/22/09

Bottle Refill by BaaamI87 - allows your to refill empty beverage bottles from water sources
08/24/09 Combat Enhanced Package - makes a bunch of realism tweaks - mostly combat related
10/06/09 Dialogue Tweaks - many small dialogue changes that adds realism, as this dialogue now makes sense
10/06/09 Explosion Knockdowns - most explosions now have a knockdown effect
10/06/09 Holsters - adds wearable holsters, for your hand guns
09/06/09 Locational Damage - adds differences to where you hit (or were shot)
03/22/09 No Fast Travel - disables all fast-travel in-game
09/11/09 No (Less) Auto Aim - greatly reduces the auto aiming feature
11/14/08 NoTracers - removes most of the unrealistic tracers
10/06/09 NPCs Use Ammo - NPCs now use up ammo ( this also applies to companions)
07/29/09 Onehitters Combat Realism - weapons now deal realistic damage - and NPCs now use up ammo
03/29/09 Remove Compass POI Markers - removes the Points of Interest and quest markers from the compass
05/20/09 Repair Rethought Reborn - makes repairing items less restrictive and a bit more realistic
03/22/09 SGsUA - No Borders - removes the borders around the wasteland
04/09/09 Slower Item Degradation - slows down the degrading rate of your equipment to a more realistic level
09/21/09 Sunglasses FX - simulates wearing real sunglasses by dimming the lighting when you equip a pair
03/22/09 Wearable Backpack - BlackWolf Backpack - adds two backpacks that you can wear, which will increase your carrying weight by 35 or 50 pounds.
   

 
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