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(updated November 06, 2009) |
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Thank-You: to all the talented people who have made these modification (MODs), and are generous in, not only sharing their efforts, but for all their support within modding community. Latest News - November 6 2009: at last count, I had 84 mods (esps) installed in my game, plus 29 non-esp mods (texture and sound replacers). I recently released version 3.0 of my Realism Tweaks . . . which was a MAJOR update. The following mods have been added this week: This Week's Updates:
Previous Weeks (Oct 18 - 31) - mods that were added or updated:
ABOUT ARWEN'S FALLOUT JOURNAL: This journal now consists of three main parts:
My Fallout Mod
Section, my recommended mod list (see below),
along with my Mod Load Order
section. A large part of my Fallout3 Journal will always be my recommended mod list. So at the end of each chapter of my Trials of a Wasteland Wanderer are a Gaming Comments and Tips section - where I explain how specific mods have added to my gaming experience for the gameplay that was covered in that chapter. There is also a section on role-playing, where I explain some of my role-playing techniques that have made the game more immersive for me. My primary goal in writing this journal is to help other players make Fallout3 into a better gaming experience. About Arwen's Mod List: These are my recommended mods for Bethesda's Fallout 3 role-playing game. These are the mods I have selected in my own personal quest to make Fallout a better game . . . and "a better game" in this case, refers to a "better role-playing game." I only mad a few of these mods. These mods have made a huge impact on my game play. It might seem like adding 80+ mods would be a lot of work, but these are not huge mods and the Fallout Mod Manager makes it really easy to install most them. You may not want to install most of the mods that I'm using - but should just install the ones that make the changes that you want to have in your own game. That's the advantage of using individual mods, rather than the large mod overhauls (compilations). Some mods might require that you start a new game (If this is the case for any of the mods that I list here, I'll put this in my review). They might seem to work fine with saved games, but some changes won't take affect until you begin a new game (or, in some cases, until 3 or 4 game days pass - when cell respawning kicks in). If you're experienced with installing and using mods, you can skip ahead to my MOD Index . . . if not, I would strongly suggest that you read the next section first. Are you unsure about how to install MODs?
Warnings About Using These MODs (and disclaimer):
Please don't try to install any of these MODs without:
Before you start installing MODs . . . I suggest that you do the following:
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Arwen's MOD
List Index This section is where I list all my recommended mods for Fallout. These are the mods that I am actually using in my current game - unless otherwise noted (I have a few alternate mods listed). I've arranged my recommended mods by my own categories as a way to organize them. Many of these mods could fit in more than one category, so placement has been very subjective on my part.
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Last updated November 06, 2009 |
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Arwen's
MOD
List
- Part
One
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Arwen's
MOD
List
- Part Two - Graphic Mods
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Arwen's
MOD
List
- Part
Three - Realism
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Arwen's MOD List - Part
Four - Arwen's Realism Tweaks
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Arwen's
MOD
List
- Part Five - Extreme Realism
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Arwen's MOD List - Part Six
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Part Six: Archived Mods Arwen Note: I am not currently using any of the mods in this section.
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