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Last
updated
September 07, 2009 |
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Arwen's MOD List
Index page |
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Arwen's Intro
to Oblivion MODS
Latest
News
(9/07/09):
I updated the mod list today with the most common versions for all
the mods.
(6/09/09): After a few months of
neglect (while I've been concentrating on my
Fallout3 Journal),
all my mod links are now current or are marked "Currently
Unavailable," and all the latest versions are now given. Let
me know if you're having trouble finding one of the mods on my list
and I'll try to help you. I'm currently using
134 mods in my game (2.55 gigs of OMODs),
with over 150 active esps and esms.
Thank-You: to all the talented people who have made these modification (MODs),
and are generous in, not only sharing their efforts, but for all
their support within Elder Scrolls modding community.
Because of your combined efforts, Oblivion is now a very different
game for me, and for countless others. Without you guys, I wouldn't even be playing
Oblivion, and would never have begun writing my Oblivion Journal.
About
Arwen's
Oblivion
Journal:
It is both a fantasy
story and sort of a role-playing guide to the game. But
I'm trying to keep this a bit more immersive than my Morrowind Journal
was. So I'm separating my story from the game itself.
If you just stumbled into this Oblivion Mod Section, and are
interested, you might want to check out my
Oblivion Journal Introduction Page.
About Arwen's
Mod
List:
This has become a rather extensive list of my recommended mods
for the Elder Scrolls IV: Oblivion role-playing game. Unless
otherwise stated, I am
currently using every single one of these
mods in my own game. These are the mods I have selected
in my own personal quest to make Oblivion a better game . . . and "a
better game" in this case, refers to a "better role-playing game."
I did not make any of these mods (although I did play test a number
of them for the modders, and have made suggestions that have been implemented in
several.)
A couple of these
mods require that you start a new game. (I've tried to mark
all the one's that do.) They might seem to work fine with saved games, but some changes won't
take affect until you begin a new game.
If you plan on installing any of the
mods that I've listed here, you should check out my
MOD Load Order section,
which also includes some of the newest mods that I haven't
added yet (since I'm still play testing them).
If you're
experienced with installing and mods, you can skip ahead to my MOD
Index . . . if not, I would strongly suggest that you read the next section
first.

Are you unsure about how to install MODs?
Are you not even sure what a MOD is?
It so, you should first read my
MODs 101 - The
Basics section.
Warnings About Using These
MODs (and disclaimer):
My Oblivion Journal MOD pages are
my way to share the mods I am using. I've tested out every one
of these mods in my own game, and haven't noticed any major
conflicts, but I can't guarantee that they won't cause problems for
others (and incorrect
load order
will cause conflicts).
Please don't try to install
any of these MODs without:
1.) first backing up your saved games folder
2.) knowing how to install the MOD
3.) knowing how to uninstall the MOD
4.) understanding exactly what each MOD does.
I also highly recommend that you use the
Oblivion Mod
Manager to install MODs
See the
Oblivion MOD FAQ (in process) on the
Elder Scrolls Forums - by dev_akm
Before you start installing
MODs . . . I suggest that you do the following:
1.) Update your Oblivion game with the latest
patch
2.) Make a backup copy of your entire Oblivion
folder (if you have the free space)
3.) Install the Oblivion Mod Manager and use it
to install your mods.
Arwen Note:
The Oblivion directory is very
large, so only back it up if you have plenty of free space on your
hard drive. (If you back up your Oblivion folder, before installing
any mods, and you game somehow gets messed up, you won't have to go
through the entire reinstall next time.)
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Arwen's MOD
List Index
For a complete list of
all the mods I am using in my current game, you
can jump to my
MOD Load Order section,
which can also be used as a guide for the correct (as far as I can tell) load order of all these
mods.
Arwen Note:
Mods marked with *** in front of their name, are what I consider
to be the most essential, as they have the most impact on making Oblivion a better RPG. If you are not
using the ***Mods,
your game play will be very different from what I write about in my
journal.
I've arranged my recommended
mods by my own categories as a way to organize them. Many
of these mods could fit in more than one category, so placement has been very
subjective on my part.
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Last
updated
September 07, 2009 |
Arwen's
MOD
List
- Part
One
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Note: Mods that have been recently updated (in last
month or so) have highlighted update text
Utilities
(tools that make mods work better together):
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Updated: |
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5/04/09 |
Oblivion Mod
Manager - makes installing, managing, and uninstalling
mods much easier. Use this! |
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8/22/09 |
Oblivion Script Extender
- any mod that has [requires
OBSE] needs to have this installed |
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2/06/09 |
Oblivion Graphics
Extender [OBGE] -
plugin for OBSE which adds additional
graphic capabilities |
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5/15/09 |
Pluggy
-
plugin for OBSE - any mod that has
[requires OBSE and Pluggy] needs this installed |
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2/05/09 |
Fast Exit - enables you to exit
the game without it crashing (replaces Clean Quit). |
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8/28/09 |
Wrye Bash
- a mod/save game management utility and so much
more - a tool that "bashes" your OB mods |
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7/05/09 |
Item
Interchange - share items between mods, in much the way that
COBL does, only on a broader scale |
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10/04/08 |
Streamline
- enhances performance by reducing stuttering and
lag, and smoothing out gameplay |
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Interface
(enhancing the graphical interface): |
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Updated: |
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2/06/09 |
DarkUId DarN - greatly
improves the stock Oblivion user interface, menus,
and maps |
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Elven Map Redux
- changes default brown map to a full color "elven" map, more
detailed icons. |
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Elven Map For Shivering Isles - change the
Shivering Isles map to an Elven Map Redux look |
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Menu Escape - adds
right mouse button (and/or space bar)
functionality to menu navigation |
| 2/07/09 |
Toggleable
Quantity Prompt Updated - makes it easier to select
qualities of items in your inventory |
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2nd to 1st Person
- changes the popup dialog to reflect a more 1st person,
role-playing atmosphere |
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7/26/09 |
Auto-Save and
Time - safe
auto-saves, immersive clock, alarm clock, variable
timescale, respawn interval setting, and menumode time .
. . all in one little mod |
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Days & Months - adds
Earth's names for the months and days of the week after
Tamriel's |
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6/21/09 |
Storage Sacks - adds 10 configurable, carryable
sacks to the game (an alternative to the above mod) |
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REBALANCING &
LEVELING (major
changes that affect the entire game): |
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Updated: |
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11/24/08 |
*** Oscuro's Oblivion Overhaul
-
a complete makeover of Oblivion
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2/20/09 |
*** Race Balancing Project - an overhaul
of all races, birthsigns and the whole Magicka system |
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3/26/09 |
***
Realistic Leveling - more realistic leveling and attribute
advances, for better game play |
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Quest Fixing
& Patches (bug
fixes and removal of hand-holding elements): |
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Updated: |
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2/06/09 |
*** DarkUId DarN - allow you to
remove
the location and arrow icons
from the map and compass |
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No More Annoying Messages
- no more big "Loading Area" messages. |
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Quest Popup Remover -
Prevents messages from appearing - now you can use
your brain. |
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***
Unofficial Oblivion Patch
- fixes over 1600 bugs in the game, including many quest bugs. |
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***
Unofficial Shivering Isles Patch -
fixes over 270 bugs in the Shivering Isles expansion |
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Unofficial Official MODs Patch
- fixes the bugs in the official mods that were
released by Bethesda |
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6/07/09 |
SM Plugin Refurbish -
all the official add-ons (including SI) will now start in more
immersive ways |
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Last
updated
September 07, 2009 |
Arwen's
MOD
List
- Part
Two
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Cosmetic
(graphical improvements of
characters): |
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Updated: |
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Ethereal Eyes Universal Edition -
adds custom eye - where my Wood Elf's blue eyes came
from |
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Facial Textures by Enayla
- replaces all the human, elven & orc head
textures with new base textures. |
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Natural Faces - adds
512x512 resolution base face textures (up from
128x128) |
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Corean Hair for Original Race
- 26 new hairstyles to select from - for
original races |
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BAB BIU Adventuress Body
- complete female body replacement mod - with
clothing and armor |
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1/08/09 |
Babarized - OOO Armors
- alters OOO armor so that it will fit the BAB
body |
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1/08/09 |
Babarized - Female Armor Pack
-
replaces female vanilla armor
with more feminine versions |
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1/08/09 |
BAB Adventuress Wares Shop
- adds a small village,
with a shop that features BAB items |
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1/08/09 |
Babarized - Brash's Leather Armors
- ranger/archer leather armor, wooden bows,
and much more |
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2/20/09 |
Lextons Scales Armour - five different
armors made of scales - compatible with BAB
female body |
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1/08/09 |
Babarized - Kalikut's Rare Trade Goods
- shop selling armor, clothing, weapons and
enchanted items |
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More BAB
Add-ons
- additional misc. BAB addons that I'm still
play testing |
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Kafei's Better Amulet and Better Ring Replacers
-
much better looking jewelry |
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TNR All Races Final
- an NPC total conversion mod - greatly enhances
the appearance of 1,237 NPCs |
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Initial Glow
- magical glow effect of spells and enchantments will just flash
briefly, and then disappear. |
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Get Wet Update
- your character and NPCs/creatures now
appear wet from rain - and from swimming. |
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ENVIRONMENTAL
(graphical improvements to the
environment): |
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Updated: |
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Environmental -
Water |
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Enhanced Water -
greatly improves the appearance of the water -
both above and below the surface |
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Alive Waters -
adds plants, fish, and shipwrecks to Oblivion's
underwater |
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1/22/09 |
AliveWatersNoFish
- adds just the plants, and shipwrecks, without
any fish |
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Environmental - Weather |
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8/31/09 |
Enhanced Weather - a
photorealistic weather mod, with a fully
seasonable weather script, and SI support |
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Storms & Sounds -
adds thunder & lightning and you now hear the
weather sounds when inside |
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1/07/09 |
Rainbows in Tamriel -
adds rainbows to the game's weather system. |
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Environmental - Plants |
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Diverse Grasses -
adds to and changes all the grass in the game -
also optional LOD textures |
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Oscars Nicer Grass -
alternate grass mod: lower grass length and
density, with much better FPS. |
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Harvest [Flora]
- graphically shows when you've harvested a
plant |
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Environmental - Landscape |
1/29/09 |
LOD Replacement
-
replaces the blurry mush of distant textures with
much better looking textures. |
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5/27/09 |
Really AEVWD
- a modest approach to distant
viewable objects, aka LOD |
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Environmental
- Lighting |
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9/01/09 |
Animated Window
Lighting System and Chimneys - exterior window lights
turn on when dark + adds animated, scripted smoke to all
chimneys |
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Cities Alive at Night
- no more dark and dead looking cities when you
approach them. |
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Real Lights - removes most
of the fake lights and rebalances the interior lightning system |
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Environmental - Misc. |
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Book Jackets Oblivion
- greatly improves the appearance of the
exteriors of all books |
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Last
updated
September 07, 2009 |
Arwen's MOD
List
- Part
Three
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REALISM
(for more realistic, and better
role-playing): |
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Economy Mods
(affect trade, fees, banking, and gold) |
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Updated: |
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*** Living
Economy
- adds more realism and diversity to the
mercantile environment |
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2/17/09 |
Reneer's Gold Mod - allows you to drop gold
coins and place in containers - also adds weight
to coins |
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9/03/09 |
***
Gold is an Inventory Item -
alternative to Reneer's Gold mod |
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3/01/09 |
Gold Change II -
just changes the name from Gold (coins) to
Septim(s) |
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Bank of
Cyrodiil - now you can keep your valuables
in a safe place - and your gold earns interest |
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2/28/09 |
Chapel Tithe
- 1% of your total gold is now deducted when you
pray at an Altar of the Nine. |
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***
Cyrodiil Transportation Network - adds back
Morrowind style travel to Oblivion (with fees to
pay) |
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Misc. Realism Mods
(adds and/or affects items, animation,
consequences, and improves NPC AI) |
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Updated: |
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8/14/09 |
*** Common
Oblivion - adds lots of little things
through a shared library - allows different mods
to "talk" to each other. Any mod that has
[requires Cobl] needs to have this installed. |
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2/20/09 |
Q - More and Moldy
Ingredients - adds spoiled and moldy food to the game world
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2/20/09 |
Intoxicant Improvement
- replaces the textures of the Skooma, ale, mead, beer, brandy, and wine
bottles. Bundled with Lap's "Inebriation" - if you drink an alcoholic
beverage you'll receive an inebriation effect. |
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2/18/09 |
SoT
Holidays - adds the Tamriellic holidays, on
the lore correct date, with holiday benefits |
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9/02/09 |
Reneer's Guard Overhaul - changes how guards
react to player crimes and gives you more
options |
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8/04/09 |
*** Zumbs
Lockpicking Mod - replaces lock
picking mini-game with animated real-time lock
picking |
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*** Stealth
Overhaul - makes sneaking around more
interesting and rewarding |
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1/29/09 |
***
Proximity Based Sneak Penalties - factors
in visible light & proximity penalties to your
sneak skill |
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1/01/09 |
*** Choices and Consequences
- adds some non-linear quests, skill requirements and faction
reputation for the Fighters and Mage Guilds, and rewrites some
journal entries to be less handholding. |
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9/05/09 |
***
Choices and Consequences & Enhanced Quest Roleplaying
(streamlined version)
Choices and Consequences - adds dialog choices & consequences, along with
some quest changes
Roleplaying Dialogues - makes the boring
conversation between NPCs and player more
interesting |
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2/20/09 |
Ignoring the
Main Quest has Consequences - Oblivion gates will still start to
appear after a while |
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1/01/09 |
Persuasion Overhaul - replaces that horrid
mini game with more immersive, and more
difficult persuasion - where taunts actually
have an effect on NPCs |
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12/20/08 |
Bathing Mod
- this cool mod adds the ability to take a bath
in the game - along with copper bathtubs |
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7/11/09 |
See You Sleep - now you can watch your character actually climb into
bed, lie down, and fall asleep |
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Realistic Physics & Force
- killing no
longer causes enemies to fly upward or through
the air |
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Last
updated
September 07, 2009 |
Arwen's MOD
List
- Part
Four
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EXTREME
REALISM
(for
hardcore role-playing): |
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Survival
Mods
(eat/drink/sleep/fatigue/encumbrance): |
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Updated: |
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2/08/09 |
***
Real Hunger, Cobl
- your character now needs
to eat food - being hungry results in loss
of stats |
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*** FF
Real Thirst, Cobl - your character now needs to
drink water. - being thirsty results in loss
of stats |
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7/04/09 |
***
Real Sleep Extended
- your character now needs to sleep -
being over-tired results in loss of stats (a more
advanced version of Real Sleep, and Real Sleep
Updated) |
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1/30/09 |
aaaBors
Bedrolls
(fixed)
- allows you to pick up existing bedrolls, and
buy bedrolls from merchants |
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8/23/09 |
*** Realistic Fatigue
- your character now gets tired from running,
jumping, fast swimming, and combat |
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2/06/09 |
***
Realistic
Health - graphically
simulates deteriorating health, with declining
health and fatigue stats as a disease progresses |
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3/01/09 |
***
Duke Patrick's
Basic Hypothermia - cold weather, altitude,
and getting wet (and more) will now affect your
character - also adds seasonal effects |
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1/07/08 |
*** Oblivion Wound Effects & Penalties
- your character's injuries now affect your
stats, and some wounds result in blood loss,
which can only be treated with bandages (so keep
a supply handy) |
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9/03/09 |
Inventory
is a Backpack - now you can instantly drop
most of load, just by dropping your backpack |
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3/06/09 |
Sittable
Rocks - now you can sit down on a rock
and take a rest while you're out in the
wilderness |
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***
Changing
The
Timescale
- for longer game days,
highly recommended when using survival
mods |
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Combat
Mods:
(for more realistic . . . and much more
challenging combat) |
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Updated: |
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3/28/09 |
***
Duke Patrick's SCA
Melee Combat -
major realism and balance overhaul for melee
combat |
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2/28/09 |
Arwen's
DP SCA Combat Sound Patch -
fixes minor sound conflict with Realistic
Fatigue |
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2/11/09 |
***
Duke Patrick's SCA Combat Archery - major realism and balance overhaul for combat
archery |
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4/11/09 |
***
Duke Patrick's Near Miss Magic And Arrows Alert The
Target - does exactly what the title says
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12/20/08 |
Duke
Patrick's Magic You Can Believe In - more realistic (and
very cool) magic effects (cosmetic only) |
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1/01/09 |
***
Duke Patrick's Basic Script Effect Silencer
- install this mod if you use any of
Duke Patrick's mods |
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8/08/09 |
***
NPCs Yield
- NPCs will surrender and yield when they start
losing a fight |
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Arrow Replacement Pack - arrows that are now
appropriate in length for a Medieval era |
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2/24/09 |
FineWeapons and RustyItems for OOO - gives
fine weapons a more expensive look, and make
rusty weapons and armor actually look rusty. |
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Mods
for a Harsher World: |
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Updated: |
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*** Darker Dungeons - makes dungeons so dark that torches are
actually needed to light your way |
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5/26/09 |
Let There
Be Darkness - possible new replacement for
Darker Dungeons |
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Brighter Drop Lit Torches With
Weight - torches now weigh 1 pound, but are brighter, and
droppable |
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6/07/09 |
Drop Lit Torches OBSE
- alternative/improved version
of original drop lit torches (my personal
choice) |
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1/20/09 |
Lights
Out - interior daylight lights will turn off
at 7PM and turn back on at 7am |
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1/01/09 |
Extinguish the Lights - Compatible with Real
Lights - suppress any light source, with
your hand, or with special dousing arrows |
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Last
updated
September 07, 2009 |
Arwen's MOD
List
- Part
Five
 |
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Archived Mods
(Mods that I am
no longer using - and why)
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Archived: |
25 |
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3/02/09 |
Bag of Alchemy
- among other things, helps you to quickly find
ingredients with the same effect. |
| 1/29/09 |
ChaseCamera Mod
- just fixes some minor chase camera issues |
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1/01/09 |
Denock
Arrow - allows you to remove a ready arrow
from your bow, by pressing the grab key |
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6/20/08 |
Fatality Cam
- sometimes you want to see what happens after you dies |
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6/06/08 |
FF Vim & Vigor Overhauled
- your character will have to eat, drink, and
sleep, regularly |
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8/18/08 |
First Person Sitting Perspective Fix - now you actually feel
like you're sitting down |
1/29/09 |
Illumination Within Revived - timed lighting
for windows of shops, homes & other buildings |
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6/06/08 |
Jump
Adjustment - adjusts jump so to be more realistic |
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1/08/09 |
Kalikuts Bracelets - a collection of
bracelets for the default Oblivion body,
Robert's body, and BAB |
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1/08/09 |
Kalikut's
Necklaces for BAB - this mod adds some really nice necklaces
for BAB |
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1/29/09 |
Level Rates
Modified -
skills level slower than in vanilla
Oblivion (esps for 2, 3, 4, or 5 times slower) |
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1/07/09 |
Lore Dialogue 300 -
adds more text dialog when having a conversation with an NPC |
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2/20/09 |
Menu Time-
makes game time pass while you are are trading,
reading a book, lock picking, etc. |
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8/19/08 |
Natural Environments Mod -
better weather & water -
also adds birds and insects |
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6/20/08 |
NVIDIA Black Screen Fix - This mod fixes the annoying black screen bug that afflicts
NVIDIA cards |
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8/04/08 |
Oblivion Face
Exchange Lite
- change, import and export your character's appearance |
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8/04/08 |
Oblivion Savegame
Manager
- save and manage your saved games in character
profile groups |
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1/28/09 |
Oblivion
XP Levelling
- Alternative leveling system where Experience Points
(XP) are used to advance |
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1/28/09 |
P1D Key Chain
- This mod adds a key chain to your inventory, which
contains all your keys. |
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1/29/09 |
Real
Sleep Updated - your
character now needs to sleep - being over-tired
results in loss of stats |
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6/06/08 |
Running Revised
- this mod makes running more realistic
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1/29/09 |
Silk Dragon Imports for BAB
- adds a dress shop in the Imperial City Market
District for BABs |
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1/28/09 |
S.P.A.M.
- changes how the level-up attribute modifiers are
determined |
6/06/08 |
Swclock - posts the game time every 1.5
minutes. Plus it gives day, month, or year
changes.
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6/06/08 |
T.I.E. (Tamriel Immersion Experience) - an
alternative/addition to OOO - a thief-centered overhaul |
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2/20/09 |
Timekeeper Advanced - displays
game time (configured interval or key press) - plus much
much more |
6/06/08 |
Travelers Inns
- alters the containers in all inns to allow for
safe storage, for multiple night stays |
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3/26/09 |
Water
Reflection Blur - adds blur effect to
the surface of water |
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Featured
MODs
In my
Oblivion Journal, the last section of each chapter is Gaming Comments and Tips. This is where I list the MODs that are directly related to that chapter - and what effect each MOD had on my game play. Here's the cross reference of the MODs that are featured in each journal chapter.
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Chapter 2 |
Quest Popup Remover / Day's and Months / Ethereal
Eyes Universal Edition / Facial Textures by Enayla / Natural
Faces |
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Chapter 3 |
Cobl (Common Oblivion) / Real Hunger, COBL / FF
Real Thirst |
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Chapter 4 |
Oblivion Wound Effects & Penalties / Race
Balancing Project / Lights Out / Corean Hair for Original Race |
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Chapter 5 |
Rainbows / Realistic Fatigue / Race Balancing
Project / Denock Arrow |
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Chapter 6 |
Roleplaying Dialogues / Enhanced Quest Roleplaying/ Louder Nirnroots / Tamriel
Travelers / Real Sleep Extended |
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Chapter 7 |
OOO - Trapped Chests / Zumbs Lockpicking Mod |
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Chapter
8 |
Bananasplit Better Cities / Streamline / Animated
Window Lighting System / Salmo the Baker / Real Sleep Extended |
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Chapter
9 |
Elven Map Redus / TNR All Races Final / Bathing
Mod / Living Economy / Animated Window Lighting System |
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Chapter
10 |
Realistic Fatigue / Realistic Health / Darker Dungeons / |
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Chapter 11 |
Stealth Overhaul / Proximity Based Sneak
Penalties / Race Balancing Project |
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Chapter 12 |
Persuasion Overhaul / Enhanced Weather / OOO - slower leveling |
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Chapter 13 |
Real Hunger, Cobl / OOO - New NPC classes -
Amazons |
|
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Chapter 14 |
Duke Patricks SCA Combat Archery / Reneer's Gold
Mod |
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Chapter 15 |
OOO - Guild Item Ownership / Choices and
Consequences |
|
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Chapter 16 |
Harvest [Flora] / Bag of Alchemy |
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Chapter 17 |
Roleplaying Dialogues / Storm & Sounds / Let
the People Drink! |
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Chapter 18 |
The Lost Spires |
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Chapter 19 |
Babarized Brash Leather Armor / Bank of Cyrodiil
/ Bananasplit Better Cities |
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