Arwen's Oblivion Journal

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Last updated November 11, 2009

  Arwen's  MOD List
Index page
 
Arwen's Intro to Oblivion MODS
index | utilities | interface | rebalancing | quest fixing | cosmetic | environmental
realism | survival | timescale | combat | harsher world | expansions | sound effects

Latest News (11/11/09): I just completed updating my listings of Duke Patrick's mods.  Unfortunately Duke Patrick's SCA Melee Combat and Hypothermia mods are no longer available, so I've removed them from my list at his request. Duke has however given me exclusive permission to distribute his SCA Combat Archery mod (which I helped him develop) plus Magic You Can Believe In . . . so you can now download those two mods directly from my site. 

I also just added Duke Patricks Fresh Kills Now Alert The NPCs (available on TES NEXUS)

Ole Bøe (aka: TheNiceOne) just contacted me to let me know that he has recently updated Real Sleep Extended, and that he now has a few new mods (that I want to check out).

I still need to update the rest of my mod list, which I'll try to do in the next day or so.


(6/09/09): After a few months of neglect (while I've been concentrating on my Fallout3 Journal), all my mod links are now current or are marked "Currently Unavailable," and all the latest versions are now given.  Let me know if you're having trouble finding one of the mods on my list and I'll try to help you.  I'm currently using 134 mods in my game (2.55 gigs of OMODs), with over 150 active esps and esms.

Thank-You: to all the talented people who have made these modification (MODs), and are generous in, not only sharing their efforts, but for all their support within Elder Scrolls modding community.  Because of your combined efforts, Oblivion is now a very different game for me, and for countless others.  Without you guys, I wouldn't even be playing Oblivion, and would never have begun writing my Oblivion Journal.

About Arwen's Oblivion Journal: It is both a fantasy story and sort of a role-playing guide to the game. But I'm trying to keep this a bit more immersive than my Morrowind Journal was.  So I'm separating my story from the game itself.  If you just stumbled into this Oblivion Mod Section, and are interested, you might want to check out my Oblivion Journal Introduction Page.

About Arwen's Mod List: This has become a rather extensive list of my recommended mods for the Elder Scrolls IV: Oblivion role-playing game.  Unless otherwise stated, I am currently using every single one of these mods in my own game.  These are the mods I have selected in my own personal quest to make Oblivion a better game . . . and "a better game" in this case, refers to a "better role-playing game."  I did not make any of these mods (although I did play test a number of them for the modders, and have made suggestions that have been implemented in several.)

A couple of these mods require that you start a new game.  (I've tried to mark all the one's that do.)  They might seem to work fine with saved games, but some changes won't take affect until you begin a new game.

If you plan on installing any of the mods that I've listed here, you should check out my MOD Load Order section, which also includes some of the newest mods that I haven't added yet (since I'm still play testing them).

If you're experienced with installing and mods, you can skip ahead to my MOD Index . . . if not, I would strongly suggest that you read the next section first.


Are you unsure about how to install MODs?

Are you not even sure what a MOD is?
It so, you should first read my MODs 101 - The Basics section.

Warnings About Using These MODs (and disclaimer):

My Oblivion Journal MOD pages are my way to share the mods I am using.  I've tested out every one of these mods in my own game, and haven't noticed any major conflicts, but I can't guarantee that they won't cause problems for others (and incorrect load order will cause conflicts).

Please don't try to install any of these MODs without:

1.) first backing up your saved games folder
2.) knowing how to install the MOD
3.) knowing how to uninstall the MOD
4.) understanding exactly what each MOD does.

I also highly recommend that you use the Oblivion Mod Manager to install MODs

See the Oblivion MOD FAQ (in process) on the Elder Scrolls Forums - by dev_akm

Before you start installing MODs . . . I suggest that you do the following:

1.) Update your Oblivion game with the latest patch
2.) Make a backup copy of your entire Oblivion folder (if you have the free space)
3.) Install the Oblivion Mod Manager and use it to install your mods.

Arwen Note: The Oblivion directory is very large, so only back it up if you have plenty of free space on your hard drive. (If you back up your Oblivion folder, before installing any mods, and you game somehow gets messed up, you won't have to go through the entire reinstall next time.)

 
Arwen's MOD List Index

For a complete list of all the mods I am using in my current game, you can jump to my MOD Load Order section, which can also be used as a guide for the correct (as far as I can tell) load order of all these mods.

Arwen Note: Mods marked with *** in front of their name, are what I consider to be the most essential, as they have the most impact on making Oblivion a better RPG.  If you are not using the ***Mods, your game play will be very different from what I write about in my journal.

I've arranged my recommended mods by my own categories as a way to organize them.  Many of these mods could fit in more than one category, so placement has been very subjective on my part.


 
mod category index

part one:  utilities  |  interface  |  rebalancing & leveling  |  quest fixing  & patches

part two - graphic mods:   cosmetic mods   |   environmental  mods

part three:   realism mods

part four - extreme realism mods:   survival   |   timescale   |   combat   |   harsher world

part five:    expansions    |    sound effects

mod archive:   Mods that I am no longer using - and why

featured mods:   Cross reference of the mods that are featured in my Oblivion Journal chapters

mod load order:  Opens new page, giving my load order, for all my currently installed mod

alphabetical listing of mods:  Cross reference of my currently install mods that I've reviewed

Last updated November 11, 2009

Arwen's MOD List - Part One

Note: Mods that have been recently updated (in last month or so) have highlighted update text

Utilities (tools that make mods work better together):

Updated:  
 05/04/09 Oblivion Mod Manager - makes installing, managing, and uninstalling mods much easier.  Use this!
08/22/09 Oblivion Script Extender - any mod that has [requires OBSE] needs to have this installed
02/06/09 Oblivion Graphics Extender [OBGE] - plugin for OBSE which adds additional graphic capabilities
05/15/09 Pluggy - plugin for OBSE - any mod that has [requires OBSE and Pluggy] needs this installed
02/05/09 Fast Exit - enables you to exit the game without it crashing (replaces Clean Quit).
11/07/09 Wrye Bash - a mod/save game management utility and so much more - a tool that "bashes" your OB mods
10/06/09 Item Interchange - share items between mods, in much the way that COBL does, only on a broader scale
10/04/08 Streamline - enhances performance by reducing stuttering and lag, and smoothing out gameplay

Interface (enhancing the graphical interface):

Updated:  
02/06/09 DarkUId DarN - greatly improves the stock Oblivion user interface, menus, and maps
 

Elven Map Redux - changes default brown map to a full color "elven" map, more detailed icons.

 

Elven Map For Shivering Isles - change the Shivering Isles map to an Elven Map Redux look
 

Menu Escape - adds right mouse button (and/or space bar) functionality to menu navigation

02/07/09 Toggleable Quantity Prompt Updated - makes it easier to select qualities of items in your inventory
 

2nd to 1st Person - changes the popup dialog to reflect a more 1st person, role-playing atmosphere

11/03/09

Auto-Save and Time - safe auto-saves, immersive clock, alarm clock, variable timescale, respawn interval setting, and menumode time . . . all in one little mod

01/08/08

Days & Months - adds Earth's names for the months and days of the week after Tamriel's

06/21/09 Storage Sacks - adds 10 configurable, carryable sacks to the game (an alternative to the above mod)

REBALANCING & LEVELING (major changes that affect the entire game):

Updated:  

11/24/08

*** Oscuro's Oblivion Overhaul - a complete makeover of Oblivion

2/20/09

*** Race Balancing Project - an overhaul of all races, birthsigns and the whole Magicka system
3/26/09 *** Realistic Leveling -  more realistic leveling and attribute advances, for better game play

Quest Fixing  & Patches (bug fixes and removal of hand-holding elements):

Updated:  
2/06/09

*** DarkUId DarN - allow you to remove the location and arrow icons from the map and compass

 

No More Annoying Messages - no more big "Loading Area" messages.

  Quest Popup Remover - Prevents messages from appearing - now you can use your brain.
  *** Unofficial Oblivion Patch - fixes over 1600 bugs in the game, including many quest bugs.
  *** Unofficial Shivering Isles Patch - fixes over 270 bugs in the Shivering Isles expansion
  Unofficial Official MODs Patch - fixes the bugs in the official mods that were released by Bethesda
6/07/09 SM Plugin Refurbish - all the official add-ons (including SI) will now start in more immersive ways

Last updated November 11, 2009

Arwen's MOD List - Part Two

Cosmetic (graphical improvements of characters):

Updated:  
 

Ethereal Eyes Universal Edition - adds custom eye - where my Wood Elf's blue eyes came from

  Facial Textures by Enayla - replaces all the human, elven & orc head textures with new base textures.
  Natural Faces - adds 512x512 resolution base face textures (up from 128x128)
  Corean Hair for Original Race - 26 new hairstyles to select from - for original races
  BAB BIU Adventuress Body - complete female body replacement mod - with clothing and armor
 1/08/09 Babarized - OOO Armors - alters OOO armor so that it will fit the BAB body

1/08/09

Babarized - Female Armor Pack - replaces female vanilla armor with more feminine versions

1/08/09

BAB Adventuress Wares Shop - adds a small village, with a shop that features BAB items

1/08/09

Babarized - Brash's Leather Armors - ranger/archer leather armor, wooden bows, and much more
2/20/09 Lextons Scales Armour -  five different armors made of scales - compatible with BAB female body

1/08/09

Babarized - Kalikut's Rare Trade Goods - shop selling armor, clothing, weapons and enchanted items
  More BAB Add-ons - additional misc. BAB addons that I'm still play testing
 

Kafei's Better Amulet and Better Ring Replacers - much better looking jewelry

 

TNR All Races Final - an NPC total conversion mod - greatly enhances the appearance of 1,237 NPCs

 

Initial Glow - magical glow effect of spells and enchantments will just flash briefly, and then disappear.

 

Get Wet Update -  your character and NPCs/creatures now appear wet from rain - and from swimming.


ENVIRONMENTAL (graphical improvements to the environment):

Updated:  

Environmental - Water

  Enhanced Water - greatly improves the appearance of the water - both above and below the surface
  Alive Waters - adds plants, fish, and shipwrecks to Oblivion's underwater
1/22/09 AliveWatersNoFish - adds just the plants, and shipwrecks, without any fish

Environmental - Weather
8/31/09

Enhanced Weather - a photorealistic weather mod, with a fully seasonable weather script, and SI support

  Storms & Sounds - adds thunder & lightning and you now hear the weather sounds when inside
1/07/09 Rainbows in Tamriel - adds rainbows to the game's weather system.

Environmental - Plants
  Diverse Grasses -  adds to and changes all the grass in the game - also optional LOD textures
  Oscars Nicer Grass - alternate grass mod: lower grass length and density, with much better FPS.
 

Harvest [Flora] - graphically shows when you've harvested a plant


Environmental - Landscape

1/29/09

LOD Replacement - replaces the blurry mush of distant textures with much better looking textures.

5/27/09 Really AEVWD - a modest approach to distant viewable objects, aka LOD

Environmental - Lighting
9/01/09 Animated Window Lighting System and Chimneys - exterior window lights turn on when dark + adds animated, scripted smoke to all chimneys
 

Cities Alive at Night - no more dark and dead looking cities when you approach them.

 

Real Lights - removes most of the fake lights and rebalances the interior lightning system


Environmental - Misc.
 

Book Jackets Oblivion - greatly improves the appearance of the exteriors of all books

Last updated November 11, 2009

Arwen's MOD List - Part Three

REALISM (for more realistic, and better role-playing):


Economy Mods (affect trade, fees, banking, and gold)

Updated:  
  *** Living Economy - adds more realism and diversity to the mercantile environment
2/17/09 Reneer's Gold Mod - allows you to drop gold coins and place in containers - also adds weight to coins
9/03/09 *** Gold is an Inventory Item - alternative to Reneer's Gold mod
3/01/09 Gold Change II - just changes the name from Gold (coins) to Septim(s)
  Bank of Cyrodiil - now you can keep your valuables in a safe place - and your gold earns interest
2/28/09 Chapel Tithe - 1% of your total gold is now deducted when you pray at an Altar of the Nine.
  *** Cyrodiil Transportation Network - adds back Morrowind style travel to Oblivion (with fees to pay)

Misc. Realism Mods (adds and/or affects items, animation, consequences, and improves NPC AI)

Updated:  
9/26/09 *** Common Oblivion - adds lots of little things through a shared library - allows different mods to "talk" to each other. Any mod that has [requires Cobl] needs to have this installed.
2/20/09 Q - More and Moldy Ingredients - adds spoiled and moldy food to the game world
2/20/09 Intoxicant Improvement - replaces the textures of the Skooma, ale, mead, beer, brandy, and wine bottles.  Bundled with Lap's "Inebriation" - if you drink an alcoholic beverage you'll receive an inebriation effect.
2/18/09 SoT Holidays - adds the Tamriellic holidays, on the lore correct date, with holiday benefits
9/02/09 Reneer's Guard Overhaul - changes how guards react to player crimes and gives you more options
8/04/09 *** Zumbs Lockpicking Mod - replaces lock picking mini-game with animated real-time lock picking
  *** Stealth Overhaul - makes sneaking around more interesting and rewarding
1/29/09 *** Proximity Based Sneak Penalties - factors in visible light & proximity penalties to your sneak skill
 1/01/09 *** Choices and Consequences - adds some non-linear quests, skill requirements and faction reputation for the Fighters and Mage Guilds, and rewrites some journal entries to be less handholding.
9/05/09 *** Choices and Consequences & Enhanced Quest Roleplaying (streamlined version)
Choices and Consequences - adds dialog choices & consequences, along with some quest changes
Roleplaying Dialogues - makes the boring conversation between NPCs and player more interesting
2/20/09 Ignoring the Main Quest has Consequences - Oblivion gates will still start to appear after a while
1/01/09 Persuasion Overhaul - replaces that horrid mini game with more immersive, and more difficult persuasion - where taunts actually have an effect on NPCs
12/20/08 Bathing Mod - this cool mod adds the ability to take a bath in the game - along with copper bathtubs
7/11/09 See You Sleep - now you can watch your character actually climb into bed, lie down, and fall asleep
  Realistic Physics & Force - killing no longer causes enemies to fly upward or through the air

Last updated November 11, 2009

Arwen's MOD List - Part Four

EXTREME REALISM (for hardcore role-playing):


Survival Mods (eat/drink/sleep/fatigue/encumbrance):
Updated:  
2/08/09 *** Real Hunger, Cobl - your character now needs to eat food - being hungry results in loss of stats
  *** FF Real Thirst, Cobl - your character now needs to drink water. - being thirsty results in loss of stats
7/04/09 *** Real Sleep Extended - your character now needs to sleep - being over-tired results in loss of stats (a more advanced version of Real Sleep, and Real Sleep Updated)
1/30/09 aaaBors Bedrolls (fixed) - allows you to pick up existing bedrolls, and buy bedrolls from merchants
8/23/09 *** Realistic Fatigue - your character now gets tired from running, jumping, fast swimming, and combat
2/06/09 *** Realistic Health - graphically simulates deteriorating health, with declining health and fatigue stats as a disease progresses
3/01/09 *** Duke Patrick's Basic Hypothermia - cold weather, altitude, and getting wet (and more) will now affect your character - also adds seasonal effects
1/07/08 *** Oblivion Wound Effects & Penalties - your character's injuries now affect your stats, and some wounds result in blood loss, which can only be treated with bandages (so keep a supply handy)
9/03/09 Inventory is a Backpack - now you can instantly drop most of load, just by dropping your backpack
3/06/09 Sittable Rocks - now you can sit down on a rock and take a rest while you're out in the wilderness

*** Changing The Timescale - for longer game days, highly recommended when using survival mods

Combat Mods: (for more realistic . . . and much more challenging combat)
Updated:  
12/20/08 Duke Patrick's Magic You Can Believe In - more realistic (and very cool) magic effects (cosmetic only)
02/11/09 *** Duke Patrick's SCA Combat Archery - major realism and balance overhaul for combat archery
04/11/09 *** Duke Patrick's Near Miss Magic And Arrows Alert The Target - does exactly what the title says
02/10/09 *** Duke Patricks Fresh Kills Now Alert The NPCs - does exactly what the title says
01/01/09 *** Duke Patrick's Basic Script Effect Silencer - install this mod if you use any of Duke Patrick's mods
02/28/09 Arwen's DP SCA Combat Sound Patch - fixes minor sound conflict with Realistic Fatigue
08/08/09 *** NPCs Yield - NPCs will surrender and yield when they start losing a fight
10/02/08 Arrow Replacement Pack - arrows that are now appropriate in length for a Medieval era
02/24/09 FineWeapons and RustyItems for OOO - gives fine weapons a more expensive look, and make rusty weapons and armor actually look rusty.

Mods for a Harsher World:
Updated:  
  *** Darker Dungeons - makes dungeons so dark that torches are actually needed to light your way
5/26/09 Let There Be Darkness - possible new replacement for Darker Dungeons
  Brighter Drop Lit Torches With Weight - torches now weigh 1 pound, but are brighter, and droppable
6/07/09 Drop Lit Torches OBSE - alternative/improved version of original drop lit torches (my personal choice)
1/20/09 Lights Out - interior daylight lights will turn off at 7PM and turn back on at 7am
1/01/09 Extinguish the Lights - Compatible with Real Lights - suppress any light source, with your hand, or with special dousing arrows

Last updated November 11, 2009

Arwen's MOD List - Part Five

EXPANSION (additional lands/items):

Updated:  
 

Remove the Invisible Border Wall - how to get rid of the invisible wall along Cyrodiil's border

2/18/09

Tamriel Travelers - adds Traveling Traders and Traveling Merchants all over Cyrodiil

  Quals Harvest - adds apple and orange trees (with edible fruit), harvestable logs and more
  Salmo the Baker - Salmo the Baker in Skingrad now sell his bread and rolls
9/01/09 Bananasplit Better Cities - makes the small, empty-feeling cities feel much more alive - and larger. 
  Let The People Drink - adds fountains and a Great Aqueduct from Charcoal Cave to the Imperial City
  The Lost Spires - uncover the mysteries of ancient Tamriel by joining the Archeology Guild.

SOUND (additions and enhancement of game audio):

Updated:

7

  Oblivion Sound Sets - gives your character ability to speak - and also gives him or her a personality

 

Elf Female Younger Voice Replacement - changes sound files to a younger female voice

  Louder Nirnroots - turns up the volume of the Nirnroot sound
  Ambient Town Sounds - adds ambient sounds to the towns and cities, making them feel more alive
2/24/09 More Immersive Sound Edited - tweaks the ambient sounds to improve immersion & the nature feeling
  Musical Immersion - Tweaks the music to be more in sync with your game - enhances the immersion
  Symphony of Violence - This mod makes combat sound much more realistic.

 
Archived Mods

(Mods that I am no longer using - and why)

Archived:

25

3/02/09 Bag of Alchemy - among other things, helps you to quickly find ingredients with the same effect.
1/29/09

ChaseCamera Mod - just fixes some minor chase camera issues

1/01/09 Denock Arrow - allows you to remove a ready arrow from your bow, by pressing the grab key
6/20/08 Fatality Cam - sometimes you want to see what happens after you dies
6/06/08

FF Vim & Vigor Overhauled - your character will have to eat, drink, and sleep, regularly

8/18/08 First Person Sitting Perspective Fix - now you actually feel like you're sitting down

1/29/09

Illumination Within Revived - timed lighting for windows of shops, homes & other buildings
6/06/08 Jump Adjustment - adjusts jump so to be more realistic
1/08/09 Kalikuts Bracelets - a collection of bracelets for the default Oblivion body, Robert's body, and BAB
1/08/09 Kalikut's Necklaces for BAB - this mod adds some really nice necklaces for BAB
1/29/09 Level Rates Modified - skills level slower than in vanilla Oblivion (esps for 2, 3, 4, or 5 times slower)
1/07/09 Lore Dialogue 300 - adds more text dialog when having a conversation with an NPC
2/20/09 Menu Time- makes game time pass while you are are trading, reading a book, lock picking, etc.
8/19/08

Natural Environments Mod - better weather & water - also adds birds and insects

6/20/08 NVIDIA Black Screen Fix - This mod fixes the annoying black screen bug that afflicts NVIDIA cards
8/04/08

Oblivion Face Exchange Lite - change, import and export your character's appearance

8/04/08 Oblivion Savegame Manager - save and manage your saved games in character profile groups
1/28/09

Oblivion XP Levelling - Alternative leveling system where Experience Points (XP) are used to advance

1/28/09 P1D Key Chain - This mod adds a key chain to your inventory, which contains all your keys.
1/29/09 Real Sleep Updated - your character now needs to sleep - being over-tired results in loss of stats
6/06/08 Running Revised - this mod makes running more realistic
1/29/09 Silk Dragon Imports for BAB - adds a dress shop in the Imperial City Market District for BABs
1/28/09 S.P.A.M. - changes how the level-up attribute modifiers are determined

6/06/08

Swclock - posts the game time every 1.5 minutes.  Plus it gives day, month, or year changes. 
6/06/08 T.I.E. (Tamriel Immersion Experience) - an alternative/addition to OOO - a thief-centered overhaul

2/20/09

Timekeeper Advanced - displays game time (configured interval or key press) - plus much much more

6/06/08

Travelers Inns - alters the containers in all inns to allow for safe storage, for multiple night stays

3/26/09 Water Reflection Blur - adds blur effect to the surface of water

 
Featured MODs

In my Oblivion Journal, the last section of each chapter is Gaming Comments and Tips.  This is where I list the MODs that are directly related to that chapter - and what effect each MOD had on my game play.  Here's the cross reference of the MODs that are featured in each journal chapter.


Chapter 2 Quest Popup Remover / Day's and Months / Ethereal Eyes Universal Edition / Facial Textures by Enayla / Natural Faces

Chapter 3 Cobl (Common Oblivion) / Real Hunger, COBL / FF Real Thirst

Chapter 4 Oblivion Wound Effects & Penalties / Race Balancing Project / Lights Out / Corean Hair for Original Race

Chapter 5 Rainbows / Realistic Fatigue / Race Balancing Project / Denock Arrow

Chapter 6 Roleplaying Dialogues / Enhanced Quest Roleplaying/ Louder Nirnroots / Tamriel Travelers / Real Sleep Extended

Chapter 7 OOO - Trapped Chests / Zumbs Lockpicking Mod

Chapter 8 Bananasplit Better Cities / Streamline / Animated Window Lighting System / Salmo the Baker / Real Sleep Extended

Chapter 9 Elven Map Redus / TNR All Races Final / Bathing Mod / Living Economy / Animated Window Lighting System

Chapter 10 Realistic Fatigue / Realistic Health / Darker Dungeons /

Chapter 11 Stealth Overhaul / Proximity Based Sneak Penalties / Race Balancing Project

Chapter 12 Persuasion Overhaul / Enhanced Weather / OOO - slower leveling

Chapter 13 Real Hunger, Cobl / OOO - New NPC classes - Amazons

Chapter 14 Duke Patricks SCA Combat Archery / Reneer's Gold Mod

Chapter 15 OOO - Guild Item Ownership / Choices and Consequences

Chapter 16 Harvest [Flora] / Bag of Alchemy

Chapter 17 Roleplaying Dialogues / Storm & Sounds / Let the People Drink!

Chapter 18 The Lost Spires

Chapter 19 Babarized Brash Leather Armor / Bank of Cyrodiil / Bananasplit Better Cities

 
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