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What are MODs? |
*** NOTE: MODs are only for the PC version of
Morrowind. ***
One of the really nice things about Morrowind is that it also came with a
program called "The Elder Scrolls Construction Set". Since I don't know
much about using this program, I can't really explain very much. What I do know is
that this program is used to create, modify, and edit data in the game. And these
changes and additions are added to the installed game by using MODs.
MODs can be used to add to and modify
your game.
They can even add totally new playable
characters, like my Arwen Wood Elf
MOD

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Default Wood Elf Character |
Arwen
Wood Elf MOD |
MODs can also add
buildings, weapons, landscape, dialog, game play, quests, etc.
(See my
Arwen's House MOD Page for an example of a building MOD.)
MODs are why Bethesda can call Morrowind
"a never-ending game experience." |
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Warnings!!! |
MODs can
also really mess up your game, so it's very important that you use caution.
If you don't know what you're doing, you
might even have to reinstall Morrowind.
I've tried to explain this as simply as I
can, but it gets a bit complicated.
If you don't
understand all of this, please get someone to help you.
So, before installing any MOD:
Always back up your saved games (just copy your
Morrowind/Saves folder to another spot).
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Follow the instructions that came with the MOD . . . exactly.
(Some MODs are very complicated and can be very difficult to remove.)
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Make sure that the MOD is compatible with your version of
Morrowind. (some require that you have the Tribunal and/or Bloodmoon expansions
installed.)
-
Unless you have a very fast computer, some MODs may make your
game nearly unplayable. (Due to enhanced graphics, long scripts, etc., which
can kill your FPS.)
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Most MODs do not come with an uninstaller! So, you need
to understand exactly what changes a MOD makes, so that you will be able to uninstall it.
(What new files are added? And where? Does the MOD also replace
files? If so, you'll need to back up the original files first.)
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Downloading and Extracting MOD files. |
Ok, now on to the teckie stuff:
You cannot just download a MOD
into your Morrowind directory.
If you do . . . the MOD just won't work.
As you'll see, it's a bit more complicated than that. |
Downloading a MOD:
(This is the easy part.)
Normally all you have to do is click on a MOD file name and
a download window will pop up.
You'll be asked something like;
"Would
you like to open the file or save it to your computer?" Click
on "Save".
Then a new window opens. Select a place to download it
to. (I usually just pick my desktop, where's it is easy to
find.)
MOD files are almost always
compressed
(to reduce file size and download
times)
So the file extension (the part of the
file name after the ".") will be something like
"zip".
To use the MOD, you have to extract the files first.
This is not really
difficult, but you will need to install a special extraction program on your computer.
And there are many different compression formats (the most
common are zip and rar, but there are a bunch of others). So
you have to use the correct extraction program, depending on the format.
And this can be a real pain!
I had like three different extraction programs
installed.
Then I finally discovered
ZipGenius.
This single program can extract just about kind of
compressed file
(including zip, rar, ace, 7z, and many more).
And it's Freeware (which means
that it's totally free). |
Extracting a MOD:
Once you have installed the correct extraction program, start the program and open the
compressed MOD file that you downloaded.
Before you do anything else, open the
readme file (there usually is one; or some kind of a txt or doc
file) and follow the install instructions ... exactly.
And make sure that you
also read and understand any warnings that might be included.
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If you can't locate any
installation instructions:
Extract the MOD files to a temporary
folder. (Never extract them into your Morrowind folder, without instructions.) Open
this temporary folder and look at the files.
Morrowind MODs contain four main
file types (but not all MODs have all four).
Copy each file type to the
subfolders indicated (in the "/Morrowind" main folder):
*.ESP - (the ones with the
icon.) These get copied to the "Data Files" folder.
(this is the
main plug-in file. Some simple MODs only need a single .esp file to work.)
*.NIF - These get copied to the
"Data Files/Meshes" subfolder.
*.DDS - These get copied to the
"Data Files/Textures" subfolder.
*.TGA - These get copied to the
"Data Files/Icons" subfolder.
NOTE: Sometimes the files will
extract into subfolders (like /Meshes, /Textures, /Icons).
If this happens, just
copy each subfolder into "/Morrowind/Data". (If you
are asked about overwriting files, make sure you have backed up the original files, in
case anything goes wrong and you need to put the originals back.)
Other files: *.BMP - If the "Read Me" file does not explain what to do with them, move them
to the "Data Files/Textures" subfolder. *.JPG - usually just screenshots of MOD (You usually don't need these, but you can
copy them to the "Data Files" folder, if you want.)
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Loading
a MOD. |
Ok, you're nearly done -
I promise - so don't quit yet.
Because, even after installing the
MOD correctly, there's still one final step.
You still need to load the MOD into your
Morrowind game before it will work.
Don't worry . . . this part is real easy. |
First, start Morrowind (but not the
game itself, just the Launcher part).
Instead of clicking on "Play"
in the Launcher (like you always do), click on "Data Files".
This opens up the Data Files window.
On the left side is a list of all ESP files in the Data Files folder
of Morrowind.
Find the MOD you just copied (the
*.esp file name - it will have a blank check box), and click on it.
Most MODs
give who they were "Created by", along with a "Summary" (listed
in the center windows).
On the right you will see the list of "Parent
Masters". These are the required files that the MOD needs. ("Morrowind.esm"
means you need just Morrowind, "Tribunal.esm" means you also need Tribunal . . .
etc.)
These files MUST be installed (and selected) for the
new MOD to work.
You load the MOD by double-clicking on
it, which will put an "x" in the check box.
Then click on "OK"
to close the window.
(To unload a MOD, all you have to do is open up the Data
Files window and uncheck the MOD.)
Now you can click on "Play"
start Morrowind, with your new MOD.
Most MODs work without starting a new
game, but a few require that you start a new game.
This is another reason for
understanding exactly what each MOD does, before you install it.
NOTE: If the MOD doesn't work, or
causes Morrowind to crash,
or to have weird effects (usually with graphics)
. . . continue on to my next section: |
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MOD Problems |
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Avoiding Problems:
Remember: not all MODs are compatible, nor
are all bug free.
So use only MODs that you know something
about. You can learn about MODs at The Elder Scrolls Forums, in the
Morrowind MODs section. (There are also
some excellent MOD download links listed in the pinned topics.)
Don't ever install beta MODs . . . wait
for the completed version to be released.
Add only one MOD at a time and play
Morrowind for a while, before adding another MOD. There are a ton of MODs available
for Morrowind, but it's best to not add too many. (After all, the more MODs
you install, the more chance that you'll have problems.)
Error
Message Fix:
This is needed when you get an error
message when loading Morrowind, that says that a plugin was created under a different
version of Morrowind. (For example: the MOD was made for Morrowind w/o
Tribunal and you have Tribunal installed.)
Note: These instructions are from The
Elder Scrolls Forums,
in the
Morrowind
MODs section - "Using MODs" thread.
I just added the (Arwen notes:) parts. |
This is how you fix the MOD,
using the Elder Scrolls Construction Set:
Open Construction set. (Arwen
note: start the Elder Scrolls Construction Set program)
File->Data Files (Arwen
note: select
file from menu at top - then click on Data.)
Click the checkbox next to Morrowind.esm (or
if you have Tribunal, click next to Tribunal.esm).
Find the plugin you want to update and click
on it to highlight it
Click the Active file button.
Make sure that just the .esm and the plugin
you're fixing have X's in their boxes, nothing else on the list should. (Arwen
note: double click on the X's to remove them each time)
Click Ok. (Arwen note: wait for
everything to load - this takes a while - wait on the timer icon.)
If you get error messages at this point,
click through them. (Arwen note: click on the "yes" in the warning/error
window.)
Once it's done loading the files, do
File->Save. (Arwen note: select file from menu at top - then click on Save.)
Missing Files:
Ok, you've installed a new MOD, loaded it
correctly, and started Morrowind without getting any error messages.
Then you're playing the game, and you
suddenly an error message pops up that Morrowind can not find a certain file.
Write down the exact wording of the error
message. Make sure that you include the name of the missing file, and where this
file should be located.
Look in the "/Morrowind/Data"
folder for the missing file.
(If you find it, skip down to #4)
If you can't locate the missing file:
extract the files from the compressed MOD file (the one that you downloaded), into a
temporary folder. Open this folder, and find the missing file.
Move the file to the correct subfolder
(this location was given in the error message).
Other MOD Problems:
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If you're still having problems:
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Search in the
Elder Scrolls Forums, in the
Morrowind MODs
section for the MOD that you downloaded.
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Contact the
owner of the MOD. |
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Join my
Forums
and post a message in the "Morrowind MODs Discussion"
section. |
I hope that my Morrowind MOD tips were helpful.
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